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Sreith

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3 reviews are hidden due to your filters.

i'm no pro, but here's some advice

yes, this definitly has a lot of potential. Sprite are great and fluids, attacks are... well they attack.

here's some suggestion (some are harder to do than the others)

1, Character get "stunned" or falls back when hit. (Opens the way to combos)
2, combos, instead of pressing and holding the attack button, make it a "mash" thing. dunno if that's clear enough.... It feels like an autofire, make it manual fire =)
3, add some characters! (dunno if you planned to add more, bt it'd be great. like, secret chars after story mode or something.
4, The SFX can be found easily. if they get it for Warcraft 3 maps, you should be able to find it. Try the "HIVE" forum. They specialise in wc3 maps but you might be able to find the SFX there (or some hint at least)
5, when the attack doesn't connect (doesn't hit at all) make it impossible to chain the rest of the combo. That, or make 2-3 attack buttons with different type of attack.
6, try to add some "limitation" to the jutsu (Rasengan and Chidori) so we can't do it anytime we want. Like, a Chakra meteror something. Maybe a button combination too? Like up-left-down-right-H-H-H.
7, Special background effect when "high level Jutsu" are used. Like "Katon, Gokyaku no jutsu - the fireball - and some other stuff. Why not som picture on the background? Maybe the Character's face on one of the corner of the screen.

Personnal request would be to add Konohamaru to the character. I remember playing as Konohamaru on one of the PS2 games, instead of Kunai or star, he throws rocks and stuff. pretty funny.

Also, you could add some humor, funny line the character said or random funny/stunned/shocked face for the loser. Naruto is an expressive anime so i don't think you'll need to search very far to get some nifty face expressions.

You could let the player choose his character (especially if you use AI and stuff)

That's about it i think. If i ever get more ideas or suggestions, i'll let you know.

Good Luck!

KiraTheSaviour responds:

Good detailed criticism :D Thats what I needed! thanks

about impossible to play fully

more than 1 inche away from the enemy, i still get hit. shift doesnt work half of the time even with 3 bomb left. control are messy. I play on Firefox, everything is up to date with my plugins and all.

I like the game though. It got a good feeling. But could you get rid of all those pop-up achievement? Yeah it's good to have them and all BUT WHY ARE THEY POPPING RIGHT IN THE MIDDLE OF THE SCREEN!? Block the view, waste of time and of lives. Seriously annoying.

The upgrades are fine... except the "rollover" part. You dont need to rollover, just get your ship inside the box.
Btw, the box is also very annoying when you're in the middle of 20 enemies and cant move where you want to. As soon as you stop, for even a split second, the upgrade is done. I upgraded life when i wanted gun, bomb when i wanted gun, got the wrong gun... (Yeah i suck a these games but i stil like 'em...)

graphics : Nice "old school" feelings. 2/3
Controls : "bleh" 1/3
Concept and ideas : Very good 2/3
Likeliness to replay : 0/1 not much to add.

Overall score : 5/10

But that's only MY opinion.

some tips

to all those who don't understand by themselves.

If you HOLD the mouse button, you will jump higher!
After the first 4 hurdles the game speed up a bit. And make it easier to jump over the hurdle.
After 10 hurdles, it's relativly easy to avoid the hurdle. I didn't get past the 20's yet but i like this game. i'll try to get a real score, maybe hit the 100 or so.

I don't understand why you made a japanese version but it's ok, i don't really mind haha.

kcnh responds:

I am glad to see that someone understands the game mechanics. The game is in both English and Chinese (not Japanese). Thank you for your review.

quite fun

all those evil elves needs to get squashed!

i had a bit of difficulty figuring how to attack. nothing else to say about controls. Graphics are childish yet attractive. I'm not sure why we have to get the shroom (they're obviously poisonous). Music fits well and it's a nice loop. I can't discern when it begins and when it ends.

I didn't get to the end of the game, but a glitch/problem needs to be corrected.
The triangular candy thing that makes you invulnerable for a set time... it kills monster, yes. But because of that whenever i run into one of the ennemy i can't control my character anymore and... 5 time outta 5 i died (had to refresh browser to test all 5 scenario) i died not from the monster, but from a pit fall. It's a little sad, considering i'm supposed to be invulnerable.

yeah

me too i love kunio. I like both NES(Renegade, rivercity ransom, super dodge ball, Crash 'n the boys: Street challenge and Nintendo worldcup) and SNes titles. Great games... I also enjoyed famicon versions. The one i liked the most was Nekketsu K%u014Dha Kunio-kun

Please state the sources and give credits to NINTENDO for the sprite, decors, controls, moves, characters and storyline. To Kishimoto, creator of the first game title.

Also thanks to Mitsuhiro "Yoshimitsu" Yoshida and Hiroyuki "Mokeke" Sekimoto to have brought the title Downtown Nekketsu. Which were absolutly great.

oh and copied from the story of these games : "After Techn%u014Ds went out of business, a company founded by former Techn%u014Ds staff called Million purchased the intellectual rights for the games and characters."

I know the facts, i stated them, now for the actual review...

Not much to say actually. I am sadened by your actions, this has nothing to do with nerds (you thought the white jacket was a lab coat or something? it's actually Kunio's school uniform... while the blue is the rival school's uniform.)

I give 2 stars for the nostalgy it gives me. I do not know if you really stole this game (as Lamia seems to be implying) but i do know the real game and its serie. From which i see close to ninety percent copied stuff right in the first level. I would like to know your actual sources.

WoW addict?

i dont quite know why. but it reminds me of WoW addicts.

3 things

first, what's the EXP for?
second, why is there locked character? Making a new game does erase data, right? or use new data...
Third, Glitches all over. i killed 2 bosses before they even appeared. Got killed byt invisible thing and it wasnt a bullet. i am now stuck in "pres enter to continue". nothing work. game crashed.

Otherwise.. good stuff.

glitches

many glitches about the spikes. i'm 3 tiles away and it still kills me. or midair when i dont fall on then i still die. about the middle of chapter one. cant clear a stage because of that glitch. when i go up (in a wide open are) i die for some unknown reason.

fix it or leave it. weird (but funny) game

DMC Much?

Graphic : nothing new. I like the desing but it lacks originality. Store Clerk is kewl though!
Music : Not bad. Catchy song for the level and heavy for the sub bosses.
Gamplay : Not the best i've seen. I think you should work on the UI and the mouvements a bit more. Overall it's "ok".

Is this really your first flash game? Because it's pretty well done. If the other maker of this game have more knowledge sure, but it's uncommon to see such detailed perfomance on the first try.

I like your game. Work on it a little more and add some effect. Maybe a quality setting? Voices could be a funny add on with the bosses. Make the girl's chest "bouncy" ? That's my own perverted suggestion, don't mind me =P

Store Clerk could be an interactive character. i mean what if clicking on her produced some side-effect in the game? (Faster mouvement speed, better jumps. etc) with a % of chance happening.

I found some glitches and bugs here and there. Here's a few of them.
When you jump, you can shoot below the ground level.
You can double and triple jump using the rocket launcher and a breakable object.
When you switch weapon very fast and don't release spacebar, you get the infinite rocket with machine gun speed while carrying the gun sprite. Was kewl on the last boss.
The gun glitch can also make the game crash or freeze.
Replaying a level with a bosse will make that boss reappear.
One of the level (not the end level) doesn't have the white mask. Sorry i dont remember which, the game is currently frozen for me atm (too much gun glitche)

I think that's about it. Work on it a little more pal! i'm sure you can get a helluva good game with that!

Marsume responds:

Thanks the the great review.
Everything was done by me, and yeah It's my first game.
Zach worked on it with me, but he only did sfx and music.

And thanks for pointing out those things, that I may have missed.

Every level does indeed have a white mask, it just might be hidden ;)
Thanks again!

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